Soundtrack now includes FLAC - anyone with this DLC will find an additional directory inside their game directory
Credits are now earned on Battery Depleted (stage loss) during the campaign and when restarting / quitting stages
Credit earning rate has increased slightly
(Windows / OSX)Gamepad disconnection detection - the game will attempt to pause and offer a chance to reconnect the controller or migrate to a new control device
In co-op, if a player other than Player 1 pauses the game, the pause menu will say who it is so you can yell at them to unpause the game and keep playing
added an Accessibility menu under Options
Fire Mode - able to switch to Inverse fire. The character will fire their gun all the time and only stop when the fire button is held - intended for anyone experiencing discomfort from holding the trigger for long periods
Colour Filter - filters that may increase game readability for players with limited colour perception (this is an experimental feature)
Enemy Hit Flash - to reduce the intensity of the white flash effect on enemies
Screen Shake - to restrict screen shudder to Events (eg, stage transformations, boss introductions) or disable it completely
Small adjustment to battery frequency and Boss hitpoints when in 3 and 4 player
Small adjustments to Phase 4 of the last boss
Added a command line workaround for Windows 10 users who are experiencing phantom controllers and are not in a position to fix the underlying issue. Adding -p:1 to SET LAUNCH OPTIONS... will restrict the game to a single player
Fixes and Changes
Consistent enemy spawn rules for all screen dimensions. Extended resolutions (super wide screen) may experience enemy pop-in on some stages, but will now function normally without setting the -screens:# command line property (this command line argument can still be used to position the HUD better for multi monitor users)
Failing Boss Rush will no longer present the enigmatic "Play Advice" text
Attract Mode will no longer earn Achievements for you
Restarting a level after being Battery Depleted will no longer sometimes mute the gameplay sound effects
Fixed some cases where the Vorpal Blade could leave level bounds or place the character inside geometry
Fixed missing sound on Autoturret in Control (5-2)
On beating the game and watching the ending sequence through, the mouse cursor will no longer be hidden on returning to main menu when playing with Mouse and Keyboard
Avatar silhouettes won't show during stage enter animations, even when the character clips the ground slightly in a totally-not-a-big-deal kind of way