This is a small update to iterate on the Justice boss battle and fix minor issues. We've also updated middleware and are on the lookout for any bugs or performance changes this may have introduced. In particular we have disabled SSAO (previously active when running the game in Highest settings) while we investigate alternatives.
Features
- Justice has an ingame voice
- Adjusted positions of the Justice's laser fence posts
- Justice's companion units now travel through most enemies (they will still bounce off Justice) resulting in more predictable trajectories
- Justice's point value has been increased slightly, higher scores are now expected
Fixes
- Influx - Fixed a rare but gameplay-halting bug introduced last update
- Defeating Justice's second phase will now cancel an in-progress slowdown wave
- Justice fires more missiles during multiplayer
- Added off screen indicators to Justice's laser fence posts
- Aubergine's singularity now has less influence on Justice's missiles
- Process - increased the number of wasp spawn positions during multiplayer
- Identified an issue in the OSX build where buttons would fail to register after changing scenes and added a workaround
Known Issues
- Highest graphic setting no longer uses SSAO (Screen Space Ambient Occlusion) we have had an issue with it and have needed to disable it while we investigate
- When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
- Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
- Shadows are missing on certain integrated videocards under Linux
- Native Steam Controller support still coming soon