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Early Access build updated!

Features

  • Steam leaderboard support! On all levels, scores are uploaded, and will be compared against the global leaderboard on Stage Clear
  • Leaderboard option enabled on the main menu, can be filtered between number of players and global and friends only
  • resolution and full screen settings written to settings.cfg file for ease of adjustment and recovery
  • better support for the -popupwindow Launch Option under Windows. Add this to Launch Options for full screen windowed mode.

Tuning and Improvements

  • Clear screen displays level name
  • Battery time-out lengthened
  • Vespula's Battery drops increased
  • Coral's Plasma Field can now reflect Vespula's red flowers
  • Vespula can be hit by her own red flowers
  • more animations added to Vespula, rim light effect added to indicate when she is invulnerable
  • vine behaviour improved

Bug Fixes

  • experiEnce. Apparently this bothered a lot of people
  • Beating Vespula no longer causes Starch to unlock a second time
  • Starch's homing missiles now ignore Vespula during her ball phase
  • Holly's cannonball more accurate, less prone to clipping walls
  • Pickups now attach to rotating platforms correctly
  • Wasps no longer get wedged under the platform in Discs
  • Under the right circumstances, drones could lose all interest in the player. They were given a stern talking to about it and promised to take their job more seriously

What's coming next?

  • Configurable controls - I wanted this to be in this update, unfortunately it ended up being more complicated than I anticipated, and instead of risking breaking something, I decided to prioritise leaderboards and general fixes. I apologise to everyone this is affecting!
  • New level select system - should look a little nicer and support leaderboards!
  • New levels and enemies! This update was mostly about laying groundwork, but we want to get back to focusing on the bits you actually play as soon as possible