Hello everyone, as some of you have noticed we uploaded a new build, and we're pretty excited about the stuff we've brought to you this time, even if some of it is rather small fixes and improvements.
FORCED changelog v0.67
19/10/2013
- General
- Aligned the versions for PC, Mac and Linux. All platforms should now be able to connect to each other
- Fixed some issues with the profiles system
- Fixed some issues with music and dialogue volumes and timings.
- Implemented drop-out lobby, if a client leaves a 3-4 player game, the remaining players will enter a lobby together.
- Hall of Trials
- Chamber 4 population in Hall of Trials finalized.
- Trials
- Trial 9, fixed an issue with a shrine cooldown icon appearing permanently for clients.
- Trial 18 - Lunch Time
- Improved visual feedback of the Fly Swarm
- Improved Graw’s death animation.
- Trial 21, improved death animation and effect of the Blood Machine.
- Trial 24, inserted and improved some visual effects to make Mordars spells clearer.
- Trial 25 - The Master
- Implemented remaining missing audio
- Fixed an issue with players dying after the battle ended.
- Implemented new challenges for some trials
- Trial 12: Don't destroy any spawnershrines
- Trial 13: Don't recieve any healing
- Trial 16: Call the orb only once.
- Trial 18: Only let 4/6/6/8 eggs hatch.
- Trial 22: Never go below 180 health.
- Survival mode
- The Amphitheatre now has no limit on crystals while playing.
- Enemies
- Increased Taurus’ pin damage from 5 dmg/tick to 10 dmg/tick.
- Increased Warlocks pin starting damage from 1 dmg/tick to 5 dmg/tick. (Still increasing by 1 every tick.
- Frost Shield
- Fixed an issue with the player not being able to cast Slick Moves while holding down attack.
- Storm Bow
- Improved visual effect of Lightning Storm so that it doesn’t obscure the battlefield too much.
- Known Issues
- Some of the new challenges don’t have correct texts.