We are pleased to announce that with this update, Linux is now available as a download option! As celebration we will be offering a 25% discount for the game starting on Friday and going through the weekend.
If you are an existing player and happen to have a Linux machine with Steam, please we encourage you to try it out and let us know. We have done a good amount of testing, but testing with different hardware and Linux operating systems will really help us identify any potential issues.
One known bug in Linux currently is a potential crash when maximizing the window. This is something we have been looking into and will have a fix for in up coming releases.
This update, although the change log is small there were quite a large number of underlying changes that have improved the performance of the game overall. Right now we are currently going through content update changes which we are excited to share. We are revisiting a lot of our story content and implementing more, as well as finishing the final chapter to the game. Though this will be in updates to come.
Bug Fixes
- Major changes to help reduce memory leaks when changing zones. Although not 100% fixed, it's much much better the previous versions. This was a huge update as we finally found a suitable memory debugging application.
- Voxel to triangle algorithm changed, about 15% more efficient in most cases.
- Fixed bug that would cause projectiles/some entities not to show unless you were close to where it spawned.
- Method for animation changed, this fixes a few bugs where animations would cut off sword particle effects or blend incorrectly. As a result a number of entity animations needed changed. We still may need to change a few.
Player
- Now all weapons allow movement while attacking. How fast you move depends on the individual weapon.
- Movement mods now work off a multiplicative system. If you have two items/buffs that affect your movement percent, instead of added together they are multiplied. For example, if you are slowed by a spider web for -50%, and your shield slows you down -50%, then you in total would be moving at 25% move speed, not 0% like before.
- Ability Pulse - Enemies are now knocked back away from the player, not in the direction of the player
Misc
- Shopkeepers will only show items that you can find in dungeons of your level.
- Fixed a number of items that would only show as level one in the forge menu.