Bug Fixes
- Fixed bug that would cause animations to not play correctly in multilayer sessions.
- Fixed a few issues with water entering/exiting sounds.
- Fixed bug that would cause random sounds to occur when teleporting into a new zone.
- Bosses are now invulnerable during cutscene sequences
- Ability damage was being calculated incorrectly. It divided damage from weapon depending on damage type, instead of using the total to calculate the abilities damage. This has been fixed.
- Several abilities weren't using the right element type. I've gone over all abilities and fixed this.
- Ability "Dash" caused crash. This is fixed.
- Ability "Heal" now shows particle effect again.
- Ability "Armor Break" wasn't showing the current weapon of the player when used. This is fixed.
- Weapon "Pistol" - Fixed bug, particle effect shows again.
- Fixed issue on Mac port that made item cooldowns not act correctly.
- Fixed bug that would allow you to damage physically/magically immune monsters.
Weapons
- New Weapon: Lance - A melee weapon with a long range. It allows you to quickly poke enemies while keeping your distance. This weapon has a small minimum range, so enemies close to you won't be hit.
- New Weapon: Boomerang - A slow firing ranged weapon. The projectile flies out, then returns back to you. Each projectile has the capability of hitting enemies twice.
- New Weapon: Katars - A short range but fast attacking melee weapon. This weapon allows movement and is repeating, so you just hold down the attack key.
- New Weapon: Demon Sword - A large sword with huge attack area. This weapon is quite likely the best overall sword, however each swing will reduce your overall armor by 1% up into -200%. This negative affect will go away after not using the sword for 10 seconds.
- Battle Axes - Changed named from "Double Axe" to "Battle Axes". Changed the attack animations, now attack in 360 around player. Also fixed so the weapon trails show again.
- Great Sword - Changed last attack from the sweep to a jump attack that knocks enemies back.
- Handgun - Attack hits all enemies again, instead of just the closest. The range was increased, however the weapon also has a minimum range. As a result enemies up close won't get hit.
- Sword Fire - Has been moved to a depreciated list. Won't leave your inventory, but won't be found in drops and no longer craftable.
- Energy Bow & Magic Sword - Now does all magical damage, instead of split between the two.
- All bows have been moved from the standard ranged weapon 2.5 damage per level to the melee weapon 3.0 damage per level. Since there are many ranged weapon choices, and the bow is the most difficult option, we wanted to give it a little boost.
Abilities
- Glaive - Previously this projectile would hit multiple times the longer it stayed around an enemy. Unfortunately due to this and it's high damage output, this lead to the potential to abuse it with extremely large enemies such as bosses. This has now been modified to work like the boomerang weapon, where it does damage once on shooting out, and potentially one more hit on the way back. As a result the damage per hit has been increased to 200% weapon DPS.
- Smoke Bomb - Stun chance increased from 75% to 80%
- Throw Weapon - Now goes through enemies, instead of only hitting the first.
Misc Balance
- The roll/evade now has a cool down of 1 second, as shown by the buff that now shows on screen. This cooldown increases up to a total 3 seconds with a weight of 300. This is another benefit gained by having light armor, as well as fixing some issues with the abuseability of the roll.
- Monster damage increase with difficulty setting has been modified. It was +0% - +300%, now it's 0% - 250%. This may need to be moved more, but I didn't want to do a huge change all at once.
- Floor traps moved from x6 damage to x3 damage. This is mainly for later difficulties in which x6 almost instakills the player.
Misc
- Buffs on the player now show a number of stacks.
- Added a few new icons that were missing in the game.
- Updated a few abilities, who's damage types should have been different.
- Quickstrike gauntlets now correctly have "Heavy" tag.
- Standard buffs/debuffs now have specific icons
- Poison stacks now deal damage at the same time. Poison damage moved from 8 ticks for 4 seconds to 6 ticks for 6 seconds.
Loot Drops
We have added minimum levels for drops of certain items. Right now just armor and weapons are affected, in the next update we will also hit all of the accessories such as rings/runes/ect...
Equipment
Unique gear drop level is equal to base + 5 levels.
--- Level 0 ---
Leather
Padded
--- Level 5 ---
Scale
Magical
--- Level 10 ---
Plate
Weapons
--- Level 0 ---
Sword
Bow
--- Level 5 ---
Katars
Alchemist Bomb
--- Level 10 ---
Greatsword
Handgun
Magic Sword
Energy Bow
--- Level 13 ---
Lance
Throwing Daggers
--- Level 16 ---
Double Axe
Fireball Staff
Critical Bow
--- Level 20 ---
Demon Sword
Boomerang