This update is a fairly light one, mostly containing bug fixes for issues we have noticed since the last update. We have been hard at work redoing the dungeon generation code in attempt to bring much more interesting and varying dungeons, which with any luck will be ready to go out in the next update. As always, if you experience any issues with the game please let us know either via the community page or our support email [email protected]
Bug Fixes
- Fixed, tombstones being placed in puzzle rooms. This caused some un-solvable rooms that prevented playing the game. This fix only affects the generation of dungeons which are done when creating a new character. If you experience this issue, use the world rebuild feature to force re-generate the world.
- Fixed, crash in multiplayer when non-hosting client would dodge and attack. This was kind of a big one.
- Fixed, hotkeys 5-8 were not properly saving to disk, making user need to re-configure them each time.
- Updated input code to handle all keycodes coming from system input. This should allow non-QWERTY and other forgein keyboard to configure the game properly.
- There were also a handful of small bugs that got patched, not big enough to mention.