These release notes are for both 1.52.1b as well as 1.52.2b, as we found critical bugs that needed fixed and made two different patches very close to each other.
Content
- Powers are now able to cancel basic weapon attacks. If you are attacking and use a power, the power will stop the current basic attack and happen immediately.
Bug Fixes
- Fixed, dungeon portals were not being saved when you would rebuild a world. (This may not affect old worlds, as the issue was caused by bad data being stored in the world files. Therefore, although the issue is fixed, if you rebuild you may still not get the portals for the first rebuild. Any portals discovered after that will be saved if another rebuild is done.)
- Fixed, able to rebuild your world even if the world file doesn't exist. This can help with partial migrations of characters.
- Fixed, bug that sometimes prevented pets from attacking when activated.
- Fixed, if player was disabled due to cutscene, but then teleported, they were not able to interact with the world until game was reloaded. This was the cause of the "Ghost Town" that was mentioned on the forums.
- Fixed, pets would attack the traps in the primal dungeon.
- Fixed, projectiles will now go through spike traps as intended.
- Fixed, generation issue that caused the last boss area to be unaccessable
- Fixed, pet levels now save correctly. The correct level is also now displayed, which was a slightly different bug.
- Fixed, bug that caused player able to get into a undead and unmoveable state during death. Requiring player to restart the game..
Minor Fixes
- Minimap name for the petshop fixed from "AAA Livestock" to "Dragon's Corset"
- Fixed lighting issues in the mysterious forest.
- Also fixed lighting issues in final boss battle, updated the visual look slightly.