The following is an update to the 1.49 branch (See previous announcement for more details)
Updates:
The Ice dungeon now has been changed - come check out its chilly depths. (Note: This will require you to rebuild your world to see these changes)
Also, we know the mobs are lower level than normal, but we wanted to get this update out asap to fix some bugs and have people check it out. We'll fix this issue soon.
Note:
1.49.1 will require you to rebuild your world to move to this version.
Bug Fixes:
Older characters (pre 1.49) can now be loaded - this will require rebuilding their worlds.
Older items, if they had more sockets will still have the same number of sockets even if the newer item definition has less.
Existing runes greater than level max rune level will retain their level but take up space as if they were max rune level
Blacksmith and dungeon portals won't show up on every one of the first few levels of the earth dungeon
Consumables can no longer be combined.
Match-three game shows a fragment as the prizes that you are earning.
When selling to a store if the item is selected when you sell it, after the sell you will be selecting the item preceding it rather than jumping back to the first item in your inventory.
Rune of revitalization has been fixed and new ones that drop will have the correct attributes.
The detailed description of a rune now lists their socket requirement if they have one. (i.e. if they only go into a particular type of socket
weapon/armour/accessory)
Certain rarer items had less max enchantment value than they should have, this is fixed.
Rings will now allow runes to be placed into their sockets.
Runes that bolster class abilities when inspected have text next to the amount now to reflect if it modifies damage/duration/etc.
Fragments now properly contribute to combining.
Drop rates of runes and fragments have been lessened slightly.
Pets should now move normally again.
Forge now indicates that it is currently not in service.
Pets should no longer get in the way of solving block puzzles once again.
Known bugs:
Monster level scaling of the first two dungeons across difficulties isn't working.
-David