Developer postOriginal post (opens in a new tab)

Release Canidate 1.53.1b

If you are interested in playing the release candidate, please follow the instructions at the linked article.
http://steamcommunity.com/games/249950/announcements/detail/199616928154931897

Thank you everyone who provided your input on their experiences with 1.53.1b. We have gone through and attempted to squash every bug found, the ones we touched are recorded below.

In addition, you will also notice that the overworld looks a bit different. This is because we are working on updating the overworld to not only use our new generation methods, but also just updating the feel of them in general. The versions you see here are not final and will likely change.

As a result of the overworld drastically changing the one large thing to note is that portals will not be saved when you rebuild this time around. Portals will be saved if you update again after that, but this was unfortunately something we weren't able to write a translation for.

Below are the list of bugs fixed, though I'm sure we fixed more and not all got recorded.

  • Leap ability now works as intended, allowing you to leap over walls and gaps.
  • Knockback from Mage pulse, or any other area of effect abilities make enemies fly way too far.
  • Plasma Orb will crash game on explosion.
  • Abilities may cause odd damage numbers, like -/+ millions, due to a non-initialization of a number.
  • Navigating skill tree can crash the game on certain skills.
  • Health will display above maximum. This happens when a character levels and their health increases.
  • Charging Skeleton Knight crash
  • No longer can 'combine' outfits and misc items as it doesn't make sense to be able to.
  • Calculations for eV when dragging runes around should not work properly.
  • Change: Runes in matching color sockets now cost 3/4 of their value rather than 1/2.
  • When inspecting the abilities in the Class view, it no longer shows the "base" const of the ability in mana/rage at the top under its name. (This was generally incorrect, where the correct amounts are shown below)
  • Typo in the description of the demon bow has been fixed.
  • The rune of Passion now has a description for its property.
  • Selecting an item to sell, obtaining the confirmation dialog, then pressing Esc sells the item, in addition to backing out of the store
  • the thief tree's first skill is unable to be attained (leading the whole tree unavailable)
  • The damage for the skill Spectral sword on the knight skill tree is glitched. (-2 billion initialiation bug)
  • Hero Resolve's was incorrectly giving 100x the % it should have been giving, this has been fixed.
  • Knight skill Force Bubble always crashes the game for me when the shield explodes.
  • Rival does not actually perish, and simply sits post-dialog
  • I've also never seen the skill sentry gun do any damage when I've tried to use it.
  • Health bar value is larger than the displayed max value ... the bar is now Light Blue... then darker upon Leveling up
  • Demon Bow is always picked up as Lv1 regardless of player level
  • Check level of monsters generated in new world at higher diff. Confirmed, I just created a new world on Intermediate and overworld monsters have started at 1.
  • Pierce tooltip at Lv 4 displays 0.1 Armor Ignore, then "+0" on the next line
  • Pierce at Lv 4, Fervor, and Rejuvenation display decimal values rather than percentages