Developer postOriginal post (opens in a new tab)

Release 1.54.4b

This update has a whole bunch of changes. Although the gameplay didn't change significantly, there are plenty of updates that people have been asking for. Along with a whole bunch of bug fixes that should fix some crashes that have been experienced late

Content Changes

  • Custom cursor for the game, which should make it much easier to understand where the player is facing during play.
  • Cursor is locked into the screen when controlling the character, making windowed mode better when in combat.
  • Ability to scale the GUI from 100% - 200%, great for people at higher resolutions or TV screens and are sitting far away. Scaling depends on your resolution so that the UI doesn’t go off screen.
  • Mimic now has open animation and sound when you try and interact with it like a chest.
  • Your minimap is now updated by you as well as your fellow players. This should help parties that get separated.
  • Removed way too bright background color for first primal section.

Balancing

  • Rune War, Power, Edge, and Point have been modified from 10% to 5% per rune level.
  • Monster modifications now have a higher chance depending on world difficulty, going from 5%, 10%, 15%, 20%, 25% Much like weapons in the last update, armor stats now also scale from -25% to +25% depending on rarity.
  • Increased visibility of fungus poison pools, also decreased the affected area.

Fixed - Major

  • Fixed crash that would sometimes happen when exiting a game. Either quitting or returning to the main menu. Fixed crash that would happen when using the teleport scroll in multiplayer games.
  • Fixed crash when you die, but your pets are still attacking people, and you press the continue button.
  • Fixed crash in upgrade system if you didn’t have a world file to rebuild from.
  • Fixed crash when closing the application
  • Picking up objects such as chicken was messed up in multiplayer, the chicken would stay in place for everyone else until thrown. This is now fixed.

Fixed - Minor

  • Fixed UI error that would show invalid stats on items right after you modified them. Teleporting to a new zone would fix it until it was edited again. Now it’s just fixed from the get go.
  • Fixed display issue in input options menu, keys 8 and 9 would show as 7 instead.
  • Inventory weapon DPS now reflects melee/ranged buffs appropriately.
  • Mimic and Ancient Don't don’t reset itself when knocked back.
  • Large enemies, like Frost Wolves and Ice Elementals couldn’t travel up stairs properly, now they can.
  • Spider outside of primal entrance is now invulnerable during the camera sequence.
  • Input is reset when in-game focus is lost. This prevents the player from being stuck attacking, moving, or any other repeatable action when a menu pops up.
  • Removed ability for you to grind enemies that constantly spawn. The first few spawns with give you experience and items, but this will stop after a few guys.
  • Treasure chests in ice dungeon golem trap were not positioned properly.
  • Fixed bug that prevented controller from exiting some option menus.
  • Fixed many controller focus issues, places where controller wouldn’t do anything until you clicked with the mouse.

Conclusion

As always, if you experience any issues with this update or the game in general please let us know. You can do so either by e-mail us directly at [email protected] or on the discussion post.
http://steamcommunity.com/app/249950/discussions/0/611702631222312380/