Developer postOriginal post (opens in a new tab)

Release Canidate 1.53.4b

If you are interested in playing the release candidate, please follow the instructions at the linked article.
http://steamcommunity.com/games/249950/announcements/detail/199616928154931897

We are pleased to announced the 1.54.3b update which includes a good number of changes to the game. The changes are detailed in the list below.

Just for reference, this should be the last update that we should be doing to the special release candidate before pushing it to the main distribution.

Content Changes

  • Added special merchants (weapon/armor/trinket) to the dungeons. They have good gear but at higher prices.
  • Added Combine Forge and Socket Workbench to dungeons. They are used for modifying your items.
  • Added gem deposits and harvest nodes (match 3 game) to all dungeons, used to modify your items. Also changed the match 3 game to give resources based on your matches.
  • Runes no longer have EV costs, all items just equip to sockets of similar color.
  • All item sockets have color. Old items with no color were assigned a color at random.
  • Rearranged the skill maps to make more sense with the skill updates we did a few updates ago.
  • Minimap now has edges, much easier to see in dark environments

Balancing

  • Rune - Keen: Critical change per level changed from 5% to 2.5% Loot tables modified to allow greater drop chance for mythic and unique items
  • Shops now will have a level range of gear. However gear higher than your level will cost more.
  • Blacksmith in town now provides a much wider selection of gear, but now has a much lower chance for rarities.
  • Modified the Rogue - Throw Bombs ability to be a little quicker, before it was hard to hit enemies.
  • With the addition of gems I’ve had to update the values for combining runes. Before it was an exponential function, now it is linear. This will make earlier levels costs more, but higher levels not cost as much
  • Added factor that will increase the number of items needed to level up an item at the forge if the items higher than your level. You can make items much higher level than yourself, but at a point there is diminishing returns.

Fixed - Major

  • Bug that caused some drops like runes and rings to not have any stats
  • Skeletons & Wurms no longer get reset into the ground when knocked back
  • Some dialogs were not marking the player invulnerable, making the player able to be hurt while in talk or other UI events.
  • Modified the ice dungeon so it’s less likely to have un-reachable areas
  • Fixed crash when you clicked the “Start” button really fast on the character load screen
  • No longer able to spawn multiple king dumblebees when more than one person talks with him
  • Great Sword wasn’t doing double damage on it’s 3rd attack. I also reduced the amount of knockback it causes, as it was making some enemies too easy to fight. Also increased the in-action move speed.
  • Gadgeteer flame turrets wern’t going away after 10 seconds, now they do.

Fixed - Minor

  • Wurm no longer has stairs for a minimap icon
  • Fixed UI so mini sockets view would update in inventory. Before you would have to reload the inventory before the sockets shows correctly.
  • Fixed bug that prevented health bar from reaching maximum. Would stop 1 hp below the maximum, due to floating point decimals.
  • Spider eggs are no longer attackable… Not a bug, but never really intended.
  • Enemies, if they die in the air they will now correctly animate on the ground. Not float and then glide down looking all sorts of broken.

Other

  • Modified the background color of the second primal area to be a darker green, not so bright and annoying.

If you have any issues, comments or questions about this update please feel free to let us know a the link below, or our e-mail [email protected].

http://steamcommunity.com/app/249950/discussions/0/610574106417834978/