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Quick Patch 1.37.1b

We just put out a quick patch to fix an issue with old characters and the new experience system. Older character wouldn't look like they were gaining experience. This was due to the difference in experience required from the old system versus the new system, it has been fixed.

A few other small changes made it into the update.

Changes
- Because of new experience curve. If a players experience is too low for their level, it will automatically be raised to the new system's amount.
- In multiplayer, experience was previously split between the players, using a slight bonus depending on number of players. Experience is now given in full to each player as long as they are inside the same zone.
- Monster's health was upped to +50% per player in the game.
- Wizard soul perk was giving too much mana regen, that was fixed.
- Item magical stats are now shown in blue in the item inspector, so you can tell what stats are core to the item, and which are based off the item's quality. (Each quality level increase the items base rarity by one and gives it an additional magical stat.)