Bug Fixes
- Fixed crash when clicking the secondary weapon slot on character summary view.
- Boots of the Raven, now footgear, not bodygear
- Fixed issue where walk noise sometimes wouldn't change when entering/leaving water
- Player is now invulnerable when in teleport menu. Fixes bug that caused crash if player died in menu.
- Buffs that reset their timer, now properly reset on client
- If you fail to connect to a remote player and then decide to start a game yourself it won’t crash.
- Fixed a crash on quitting the application
Player Collision
- This is a bug that some people have experienced, either them, their pet, or a monster getting knocked into the walls or dungeon water/lava.
- A fix has been put in, that if an entity if found in one of these areas, they are teleported to the nearest valid location.
- This should solve most of cases, but I'm not going to label this fixed without long term testing
Difficulties
- Added difficulties to the game, there are currently five, Normal, Intermediate, Hard, Expert, and Master.
- Difficulties can only be played with a character if you have beat the game in the previous difficulty.
- To start a new difficulty, use the "New Game" option on the character select screen.
- You are restricted to joining games only of difficulties you can normally play.
- The game is marked complete when the fire boss is defeated. (This will change later) To anyone who has already beat the fire boss, you can reset him using the "/undo_event dungeon_fire_complete" command in the chat window.
- Difficulties change the monster levels, as well as how hard the monsters are. (These are initial values, likely to change)
- Normal: 0-20 Levels +0% Health +0% Damage
- Intermediate: 20-40 Levels +150% Health +75% Damage
- Hard: 40-60 Levels +300% Health +150% Damage
- Expert: 60-80 Levels +450% Health +225% Damage
- Master: 80-100 Levels +600% Health +300% Damage
Steam Integration
- Added “Invite to Game” / “Join Game”
- If you are fully within a game you can choose the “Invite to Game” option on one of your friends.
- If you are currently not in a game and receive an invitation to join accepting it will start the forge quest application. You will be taken directly to a character select menu where you only need to pick a character and choose ‘Play’. You will not need to type in an IP address. If you instead hit ‘Cancel’ it will take you back to the main menu and your invitation will be cancelled.
- If you are currently in Forge Quest at the main menu and receive an invitation to join someone’s game, accepting it will take you to the character select menu to pick a character. The behavior of ‘Play’ and ‘Cancel’ are the same as the previous case.
- If you are already in a game of Forge Quest and receive an invitation that you wish to accept, then please exit your game and go back to the main menu before accepting the invite. If you accept it while in game nothing will happen.
- Similar cases apply if you wish to choose “Join Game” of a friend who is already in Forge Quest.
Rogue (Balancing)
- Dagger volly: damage increased, mana reduction, cooldown increased
- Withering touch: poison stack now 60% chance per attack, buff duration increased, move speed reduced
- Throw Bombs: mana reduced
Misc
- Hood of the Raven icon changed to placeholder
- Added confirmation menus to exiting/quitting the game
- The largest size of jelly is now named “Monstrous Jelly” rather than just “Jelly”
- A few spelling and grammatical mistakes were fixed in the opening story.
- Added another 1/2 square of spacing around dungeon entrances.
- Moved bow projectile back, you can now hit things standing right in front of you