This update is a smaller one, right now most of our time is being spent on more content for the game that will be coming soon. Until then this update provides a number of fixes, balances, and other small goodies.
Bug Fixes
- Output file now working on the mac side
- Fixed bug that prevented adding starting storyline items to new characters.
- Weapon fast fire toggle trick/bug no longer works.
- Fixed throwing projectiles, aka the primal boss. They previously weren't moving.
- Fixed healing ability, as it was healing too much.
- Generation of primal dungeons should no longer cause sections to be unreachable. (Had a small chance of happening)
- When attempting to forge a new item, if your inventory is full it will tell you.
- Fixed portal scroll gets you out of underworld (until you next login/die)
- When you Disassemble a stack of items only a single one is consumed rather than the entire stack.
- Increase quality will only improve an item so much
- Increase quality now should always add one magical property to all items if they can be approved. There had been an issue with order of xml loading.
- Many bugs with rune definitions have been fixed.
- Critical Bow now has a maximum modifier of +50% crit chance (at high levels)
Player
- Quick slots increased from 4 to 8. This is an experimental change, which might get changed depending on the results/feedback. We were fearful that this might over power ability, which we don't want classes to only use... however since most classes are mana limited, it should work out alight. Warrior classes should get a buff from this, as they are not mana limited, however from everything we have seen warrior classes were weak overall and needed a buff.
- Potion key removed, now you can just put potions into your quick bar instead. This counts for all consumables. The quantity shown in the quick bar is not the specific consumable, but all of that type you have in your inventory. If you reach zero of that item, it doesn't get removed from the quickbar, so you don't have to re-equip it once you get more.
- Increased player starting gold to 200
- Player starts with 5 health potions. Automatically equipped to first equip slot.
Monsters Modifications
- This is something we have wanted to add for a long time. This is just the initial implementation, and will likely change in ongoing updates.
- Added a new monster modification system. As you adventure, you will encounter special enchanted monsters that have random modifications to them. Some of these are extra attacks, extra health, immunity to certain damage types, ect...
- Magical monsters will show as a golden version of themselves. The mods they have are displayed in the hud when you hit them.
- Mods current implemented are as follows.
- Noxious - Emits a poison cloud every so often
- Acid Throwing - Projects a acid ball at you.
- Teleporting - Periodicity will teleport to a new location.
- Physical Immune - Immune to physical damage
- Magic Immune - Immune to magic damage
- Regenerating - Regenerates it's health over a period of time
- Extra Health - Has x2 times maximum health