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Release 1.46b

ATTENTION: You will be forced to rebuild your world before you can continue playing with an old character. This is because we have made changes that require core world files to be updated. Your character won't change, you will still have your items, exp, and the progress in the game is preserved, but the structure of the world will be updated. As we go through the final stages of Early Access this will likely be required in the future as well.

This update is a bit longer to come out the previous, but there is plenty of work that was put into it during that time. The major noticeable changes are the addition/change of story for Terry and the new pet system. There have been a good number of visual updates as well and you will likely notice them as you are playing through the game. For an exact detailed list, you can look below.

Bug Fixes

  • Fixed, logic error that would allow you to fight bosses again, after already defeating them
  • Fixed, bog that would only allow 3 buffs total to be on a player at once
  • Not a bug per say. The dungeon puzzle placement now uses a system to only place puzzles which have been use the most infrequently. This will assist in preventing similar puzzles being placed next to each other. Because of room sizes repeats can still happen. When more puzzles are built it will completely eliminate you from seeing any repeats.
  • Fixed, Conditional mods/buffs now check on loading a character as well as when equipment is modified. This was affecting the Mystic "Force Of Will" ability to only for the condition when equipment was modified, but not when they zoned.
  • Fixed, Dodge value from equipment was not being applied to the character.
  • Fixed, Monk Fistwraps and Gloves of the Raven can't be equipped
  • Fixed, If some chicken swarm chickens are left in a boss room and the player dies and has to come back - they can crash the game.
  • Fixed, With 100% Cooldown reduce you cant cast Spells!!!
  • Fixed, Cooldown reduction is not visible in stats page
  • Fixed, Creating a character with no name
  • Fixed, Items that proc buffs on hitting or killing enemies, doing so on destructible/neutral entities
  • Fixed, No longer gain health/mana on hit or kill when doing so on destructible/neutral entities
  • Fixed, puzzle blocks no longer obstructed by pets.

Features

  • Player camera now is bounded by the world bounds. You will notice this only in town and the overworld.
  • Levels now fade off into black, instead of using the old backgrounds. Your world needs to be rebuild to see this effect.
  • Updated beginning of game text. Mostly grammar and spelling errors.
  • Updated attack animation of the wolf/dog entities.
  • Joystick selection is now an option in the input menu. It will save your selection and recognize that same joystick on start up.
  • Changed visual look of item cooldowns to have a bit more contrast. I'm not 100% happy with it, but it's better for now.
  • Player now has a super epic level up animation and sound.
  • If you successfully dodge an incoming attack, "dodged" will be shown on the screen.

Storyline Changes

  • Terry Cloak has been updated, both visually and in his NPC encounters. This is a whole new rewrite to the character.
  • You are now required to speak with Solomon after each fight before you can go to the next dungeon.

Pet System

  • Pets now work differently then in the past.
  • Pets are now equipped to the power bar and can be used like an ability
  • Pets while equipped will gain xp and levels along with you, and you do gain xp for any kills a pet makes.
  • Pet damage will increase with their level.
  • Pet level is now shown in the item inspection display.
  • Only three pets can be equipped at the same time. This will likely change later
  • Dog pet updated
  • Hawk pet added
  • Pet owner now has text to teach you about the new pets and pet system.

Other Changes

  • Changed the types of monsters in primal/swamp overworld areas. (Honestly, swamp needs a lot of changes)