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Release 1.47b

(ATTENTION: This update will require people to rebuild their world. Many storyline and game flow have been added or modified. You will be prompted the next time you go to load your character.)

Today's update is a fairly heavy weight one. There are a number of features and bug fixes, but also a large potion of story content added to the game, including the final boss fight. As an early access keep in mind that not all of this content is final, and we will be tweaking and adding to this content in future updates. If you have any feedback on the changes please let us know in the community!

Features

  • Player revive. While in multiplayer, when a character dies he will now go to a fainted state. Other players have a short window to revive this player by interacting with him. Reviving is not instant, so you may have to kill an enemy or two before returning to your friend. Reviving only puts the player back up to half maximum health. (A few sound effects for this process are not yet complete, they will come later)
  • Huge story update. There are now several story points in the game that have been added which trails the progression of the game until the final boss. We already suspect we may need to trim some of the length, a lot of that will come with player feedback. Because of these changes, a world rebuild is required.
  • Final Boss version 1.0. The final boss has finally been added to the game, he is fought right after the fire dungeon and a few storyline moments. He is being labelled as 1.0 as his mechanics and level are likely to change in future updates. Also many of the sound effects for the battle are not yet complete, those will come in later updates. If you have feedback about the boss fight please let us know in the forums!
  • Achievements! Yes they are finally here, you can find all of them along with their requirements on Steam. It's likely we will be adding and tweaking a few of these. If you have any comments or have any good ideas for ones you would like to see let us know.

Bug Fixes

  • Fixed, crash when you would open menu while in the middle of a sword swing
  • Fixed, error caused level up effect to show on player and pets at inappropriate times.
  • Fixed, swamp overworld not having as many enemies as it should.
  • Fixed, petshop merchant now lets you know if your inventory is full when giving you the pet dragon.
  • Fixed, runes will no longer have sockets. This was never intended.
  • Fixed, after forging an item the component values were not being properly updated.
  • Fixed, pilliars could sometimes obscure button puzzles.
  • Fixed, in multiplayer, Terry could sometimes spawn multiple copies of himself when he fights you before the earth dungeon.

If you experience any issues or simply have feedback, please contact us either on the community discussion page or via e-mail at [email protected].