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Patch 1.35

As before this patch has a mix of bug fixes and minor changes to the game. Details are as follows.

Bug Fixes

- Issue where players would enter a level, but they were unable to control their character and nothing would load around them. This also sometimes appeared as a black screen only.

- Issue were monsters would not chase after the player. If you go inside their attack range, they would attack, but if you move out they would stay in place playing the walk animation.

Balancing/Features
- Armor mitigation modified
- Monsters now only care about their level. Previous, if the player was higher level then the monster, the effective armor of that monster would be reduced. Now it does not do that, so monsters armor should stay consistent regardless of player level.

- Monster armor should feel increased, as they are now flat factors. Light armor = 33% reduction, Medium = 66% and Heavy = 80%

- Players have not changed, if they fight a monster of higher level, they need more armor, if they fight a lower level, they need less.

- Added logic that will make monsters switch targets if they are being attacked by something else. Currently a simple system, will randomly switch it's target 10% of the time it's hit.

- Application version now displayed in window title and output file.

- Reduced gold drop chance, slightly
- Reduced misc material drop chance
- Chances of getting potion and lockpick lowered
- Reduced monster heart chance, slightly
- Reduced experience from all monsters by 1/5th.
- Increase skeleton damage factor from 1 to 1.5