Hello Warriors of the Culinary North!
I'm excited to bring you the latest Alpha Update. While a substantial portion of my recent efforts went into backend preparations – especially gearing up for marketing and playtest launches – there are notable changes in this iteration that will enhance your gaming experience.
Also, a quick note: Alpha 4 is set to be my final "internal alpha" before I roll into playtesting. The grand playtest will kick off with Alpha 5. Due to some health challenges I faced last week, there's a possibility that the playtest might shift to the next week. I'm putting in my utmost effort to get it out by the end of this week, but I can't set it in stone just yet. Your patience and understanding are greatly appreciated.
New Features:
- Introducing an early version of a holding item animation for the player.
- A new 'hurry up' indication featuring a jingle and a flashing clock.
Bug Fixes & Improvements
- Enhanced controller support.
- Resolved various UI glitches.
- Fixed a bug that reset the player's look rotation.
- Redesigned the rewards UI a little bit for a more engaging look.
- Temporarily disabled the detailed workstep view in the recipe book. Keep an eye out – a more intuitive system is in the works and will be seamlessly integrated into the gameplay in our upcoming update.
Thank you for joining me on this grand adventure. Your feedback and support continue to drive me forward!