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Early Access Release Date

Early Access

Into the Dungeon will be released on Friday, October 20th, 2023 at 10:00 am! We are so excited to be releasing our first game to steam. This title has been underway for nearly 8 months and it feels great to be getting it into the hands of players.

Update Schedule

We plan to push consistent updates to the game every 2 weeks, and balance changes and card tweaks every week. You can plan to expect these updates on Fridays at 10am every week, barring any major holidays.
We have been working hard to iron out as many of the bugs as we can before this release, but please keep in mind that we are a team of 1 developer/artist/composer and 1 game designer. If you do encounter bugs when playing Into the Dungeon Early Access please reach out to us on our discord and we will do our best to tackle them by our bi-weekly updates.

What about Full Release?

Great question! As excited as we are about entering Early Access, we want to be in full release no later than February of 2024. That's roughly 16 weeks from now.

What are we going to be working on?

We have a busy schedule ahead of us. Here is a list of all the things we will be working on in the next 16 weeks. These items are roughly in the order that we will be working on them, but some items might change or move around so don't treat this too biblically. Some items might have additional "Hope to Have" items that we will add if we have time.

  • Enemy Overhaul: Update the enemies in every level to have a more deterministic experience (create repeating patterns in enemies). This also includes introducing more enemy variety and having a major boss at the end of each level. -Hope to Have Two boss variants for each level
  • Music & SFX Overhaul: Create a soundtrack for each section of the game and introduce SFX for every component of the game.
  • Environment Art Overhaul: Completely update the background art for each level. -Hope to Have lighting changes throughout the map.
  • Loot & Rest Scene Update: update the loot and rest scene with art, sfx, and atmosphere.
  • Final Boss: The addition of a final boss after the last level to really test your final deck.
  • (Hope to Have) Mystery Scenes: Add mystery scenes to the map that contain meaningful choices that augment your run.
  • Ability VFX: Complete the implementation of ability FX. (Such as fire raining down when casting Firestorm)
  • Unlockable Cards: We will add additional cards for each class, as well as a set of cards that allows for a different combo set unlocked upon beating the game.
  • Tutorial: A tutorial for players new to the roguelike deckbuilding genre that shows them the ropes so they can hop in and start playing as quick as possible.

Conclusion

That's it from me this week. Once again we are so excited to be releasing our first game and we hope you enjoy it. If you ever want to reach out and talk to me or another dev please feel free to join our discord and introduce yourself. Thank you for reading and we hope you enjoy!

Cheers,
Jamie
Lead Developer
Frog GameStudios