
Hello!
My name is Jamie and I am the lead developer on Into the Dungeon. We have been working hard to get the game ready for release in the coming months and I wanted to share with you where we are at, and where we are going. Our design goals have been to design the classes to feel unique but synergistic with one another. Additionally, we are working to make the encounters to feel unique and challenging, but still possible to overcome with strategic play despite the build path you choose to go.

What's in the game so far?
The game is already in a playable state with 2 implemented classes each with 30+ unique cards not including card upgrades, 20+ artifacts that modify and enhance specific builds, and the first world of three with elites, standard battles and boss encounters.

What's to come?
The next couple months are going to be filled with lots of new cards coming into the game and lots of testing. Here is what we are going to be building:
- The Paladin and Bard classes along with their unique artifacts,
- Unlockable cards for each class (these will be unlocked by beating the game on specific classes)
- The next 2 worlds with their own unique encounters,
- Random map events, such as upgrades and curses,
- Steam achievements,
- and finally, Bug fixes and polish!
Thanks for reading!
If you want to learn more about what's to come in Into the Dungeon come join our Discord. The rest of the team and I would love to hear from you. Yes, you!
Until next time.
Jamie,
Lead Developer,
Gamefrog Studios.