The 1.26 patch will implement the following . Note, if you are running a server you will have to shut it down while your game folder patches.
- Weapon Effects System: higher quality weapons will randomly have up to 3 extra side-effects based on rarity. The initial efffect pool is: - increased damage - damage over time - acid damage over time (direct to hull, bypassing shield and armor) - electrical damage over time + reduced rate of fire - fire damage over time (direct to armor, bypassing shield) - snare + 40% reduced speed - 20% splash damage - 10% chance to launch a warhead, ignoring cooldown - 2 extra side gun barrels - 3 extra rear gun barrels
- Debuff and Resist systems for all objects to support the above side effects. Some enemies maybe be immune to certain effects.
- More powerful enemies may use their own weapon effects.
- New sound effects and icons related to the Effects and Debuffs systems above.
- General sound design adjustments for more variety and relative volume levels.
- Increased the maximum projectiles in flight for players from 32 to 50 due to increased weapon barrel counts.
- Weapon Quality and Weapon Effects now display on Bank Screen, Weapon Screen, and Weapon Lab Screens.
- When purchasing a new ship the "Current Ship" preview is properly updated to the newly purchased ship. Previously, it would not update until the Buy Ship Screen was dropped and re-opened.
- Fixes for Shots Fired achievements.
- When scrapping a weapon effects are lost.
- The Scan Megalith missions have more specific tips on properly scanning.