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1.26 Patch on GAR Test August 5th

Due to complexity, the GAR 1.26 will be going up on GAR Test only around August 5th. You can access the test version only if you recieved a Product Code that gave both "Galactic Arms Race" and "Galactic Arms Race (Test)" in your Steam Library.

The 1.26 patch implements the following :

  • Weapon Effects System: higher quality weapons will randomly have up to 3 extra side-effects based on rarity. The initial efffect pool is: - increased damage - damage over time - acid damage over time (direct to hull, bypassing shield and armor) - electrical damage over time + reduced rate of fire - fire damage over time (direct to armor, bypassing shield) - snare + 40% reduced speed - 20% splash damage - 10% chance to launch a warhead, ignoring cooldown - 2 extra side gun barrels - 3 extra rear gun barrels
  • Debuff and Resist systems for all objects to support the above side effects. Some enemies maybe be immune to certain effects.
  • More powerful enemies may use their own weapon effects.
  • New sound effects and icons related to the Effects and Debuffs systems above.
  • General sound design adjustments for more variety and relative volume levels.
  • Increased the maximum projectiles in flight for players from 32 to 50 due to increased weapon barrel counts.
  • Weapon Quality and Weapon Effects now display on Bank Screen, Weapon Screen, and Weapon Lab Screens.
  • When purchasing a new ship the "Current Ship" preview is properly updated to the newly purchased ship. Previously, it would not update until the Buy Ship Screen was dropped and re-opened.
  • Fixes for Shots Fired achievements.