Changes
- The Twin Gods now supports Steam Cloud saves. The game will migrate your saves on startup but it will not delete the original folder. The game will not migrate your settings.
- All chapter 5 content is now accessible. This ends just before a new minigame called Aether Defense.
- The combat intro transition has been changed slightly.
Pray it doesn't change further. - New effects have been introduced for various combat mechanics (such as Preparation, Counter, and Interrupt).
Bug Fixes
- Various bug fixes to buffs and abilities.
Known Issues
- Party members following you may not do so particularly smoothly.
Tester Notes
Content for what will be chapter 6 is in the game but inaccessible by normal means. (Note that text can be pasted into the console.)
- The Void Round level can be played by typing LevelChange("levels\\\\roadon\\\\roadon-void maze 3.staticbuilder", "Start.VoidMaze2.South") in the console from the Mountain Trail level.
- The Boss Road level can be played by typing LevelChange("levels\\\\roadon\\\\roadon-bossroad.staticbuilder", "Start.South") in the console from the Mountain Trail level. Feedback on this technically unreleased content is appreciated!
Please note that using the in-game console can potentially break game progress. Assume any console command can corrupt a save!
