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【A letter from the development team】 Vol.13

Hello, everyone.
I am 【N】 from the Logiart Grimoire development team!

I will answer the questions we received from our users this time!
Thank you for your questions!

[Question]
Are there plans for any Accessibility options?
I would love some Colorblindness filter options, for example.

First, let me start with the conclusion: in the latest version, we have added an "Color Vision Support" option.

When you enable this feature, all Fusion Hints text will appear in white, and hints represented by cyan text will have a checkmark.
Hints represented by pink text will have an exclamation mark.
The text color for Emil Hints will also be white.

When I received this question, I had an "Aha!" moment (a realization so profound that I even vocalized it with an "Aha!").
I had assumed that there were no elements in this game that required color judgment, as there is no Color Puzzle Mode in this game.

However, when I received this question, I realized that "cyan and pink colors are used in Fusion Hints!" To my embarrassment, I hadn't even considered this until I received this question.
I have reflected on the fact that I need to be more conscious of this to ensure that the game can be enjoyed by a wide range of players.

I immediately shared this with my team members and discussed how we could make the hints easily understandable for users with different perceptions of color.
Due to the fact that perception of colors can vary from person to person, we decided to stop using color for representation.
Instead, we decided to use symbols to represent having (cyan text) and not having (pink text) certain materials.

If you are a user who will utilize the Color Vision Support, I would be delighted if you could provide feedback on usability and other aspects.

I want to express my heartfelt gratitude for making me aware of something so important. Thank you very much!

See you again!