Developer postOriginal post (opens in a new tab)

v1.16 to v1.18 - Patch notes

Hello Puropu Defenders!

Thank you so much for sending your feedbacks and bug reports!

Patch Notes from v1.16 to v1.18

Multiplayer & Networking

  • Fixed clients not receiving enemy counts at wave start.
  • Added network sync for shop item resets.
  • Disabled unnecessary network sync for object scale/rotation.
  • Fixed Army Plane death effects/VFX not appearing for clients.
  • Resolved crashes during rapid upgrades or lag.

Maps & Level Design

  • WesternDesert: Improved ground colliders and ramp placement.
  • AncientEmpire: Fixed blocked stairs.
  • Nuclear Plant:
    • Fixed visual glitches.
    • Fixed infinite unlock bug for objectives.

Gameplay & Balance

  • Increased delay before ending waves for smoother transitions.
  • Reduced repetitive voice line frequency.
  • Fixed talent panel bugs and talent loading issues.

Performance & Optimization

  • Optimized meshes for better performance.
  • Reduced overly loud voice volumes.
  • Cleaned up debug logs and warnings.
  • Fixed invisible enemies and co-op spawn issues.
  • Improved wave manager stability with failsafes.

Bug Fixes

  • Fixed waves ending prematurely.
  • Fixed negative enemy counters.
  • Resolved "Gasha Machine" activation bugs.
  • Fixed client-side rapid upgrade issues.
  • Added missing in-game translations.

Thank you for your continued support!
Report issues via Steam Discussions or our support portal.

Join our Discord or drop a message in Steam's forums if you want to have a chat with us! :)