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Contest Creation - Monster Edition

Hey everyone,

This is going to be one fun contest: we are giving you the ability to design your own monster for Dungeon of the Endless. This competition will be divided in 2 parts:

  • The gameplay (behaviour, stats, etc.)
  • The visual and the name

Once the winner of part 1 is selected (Amplitude round, then GAMES2GETHER vote), we will be able to move on to the second part of the contest (same process). Look below for more details and post your submissions here: http://forums.amplitude-studios.com/showthread.php?43375-G2G-Creation-Contest-Monster-Edition-Part-1-Gameplay

Part 1 – Gameplay

The Brief
Create a new awful creature to scare the players. Here's what you should pay attention to:

  • Force the players to change their strategies when encountering it
  • The monster to be manageable without one unique setup (one particular modules or items)
  • We are looking for a “classic” monster which can be found several times by floor, rather than one very powerful creature
  • We will select proposals doable in our engine without too many developments, so use existing creatures as inspirations and don’t be too exotic!

The Entries

  • Code name: the final name will be given in Part 2
  • Behaviour (see the advice!):
    • Priority target (if relevant): heroes, crystal, minor modules, major modules
    • Special gameplay

  • Stats (set a number between 1 to 4 for each property):

    • HP max
    • Defence
    • Movement Speed
    • DPS
    • Attack Range

  • Rational: you may explain the interest of the creature for the game

The Rules

  • Submissions are to be made in this thread
  • Don’t submit any kind of visual and background elements: this is for Part 2!
  • The proposal needs to be in English
  • You may submit several entries but are limited to three (in one post)
  • Amplitude will pick the 3 finalists who will move on to a G2G vote phase

Deadline
We will be closing part one of this contest next week, on November 18th at 5pm CET. Don't miss your chance!

Advice

  • Don’t create a monster for a specific spaceship, hero, environment, etc.
  • Avoid imagining a “too smart” creature (with a complex AI)
  • Avoid creating new player interactions or interface elements
  • Keep it simple: a good concept can be summarised in one sentence
  • And again, don’t give visual and background/lore elements, but focus on gameplay

Prize
The winner will receive:

  • A unique Amplitude Forum Badge
  • His name in the credits of the game
  • A unique Dungeon of the Endless t-shirt featuring the Monster
  • 3 copies of the Founder Pack to play co-op with friends

Please note that Amplitude reserves the right to modify the 3 proposals and will work with the winners to finalise the design and adapt it to development constraints.

Good luck!
~Amplitude Studios