Hey,
We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote.
RELEASE NOTES [0.1.14]
Hero active & passive skills
- Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.
- You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
- The number displayed on the icon is the number of doors you have to open before using it again
- More information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374
- This is a first version of the skill system: effects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones.
Changes on game variables & difficulty
- Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games
- Capped hero’s max level to 6 and modified the skills distribution
- Slightly increased the recruitment cost
- Slightly decreased Opbot’s wit and wit items effect
- Added a 4th level in the dungeon
- Increased power of mobs to slightly reduce their number
- Reduced Dust loot and number of module slots in the 3rd and 4th levels
- Slightly increased mobs speed
- Reduced the delay of the first waves during the Crystal phase
- Removed module targeting mobs during the Crystal phase waves in the last levels
- Tweaked item loot table
- Slightly improved level design diversity
Improved GUI & Controls
- Added shortcuts: inventory = I, hero panel = U, close last opened panel = ESC
- Improved heroes HUD (WIP)
- Added right click on the hero portrait: opens hero panel
- Added display of the DPS value in the hero stats panel
- Prevented manual heal during auto heal phase
- Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection
- Added a progress loading screen
- Added tooltips
- Added targeting priority to the Crystal focusing mob
Improved performance & fixed bugs
- Fixed operating module bonus related on equipped items
- Fixed some UI bugs
- Improved dungeon generator on low end computers
- Improved performance in the last levels
GAME2GETHER VOTE
You’ll find the new GAMES2GETHER vote here: choose your new hero!