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[0.1.14] UPDATE & GAMES2GETHER VOTE

Hey,

We have great news to share: an update for Dungeon of the Endless (yay, we're as excited as you) and a new GAMES2GETHER vote.

RELEASE NOTES [0.1.14]

Hero active & passive skills

  • Each hero gets up to 2 active and 2 passive skills (+ repairing and operating skills) when s/he levels up (predefined for each). As they level up, new skills will be available.
  • You can trigger an active skill with the icons below the hero portraits or use ‘E’, ‘R’, ‘T’ keys
  • The number displayed on the icon is the number of doors you have to open before using it again
  • More information about skills principle and objectives here: http://forums.amplitude-studios.com/content.php?374
  • This is a first version of the skill system: effects need to be tweaked. We started with relatively “simple” skills (stats modifiers) but are planning on adding more complex ones.

Changes on game variables & difficulty

  • Added a global variable that dynamically measures the difficulty of a level and modifies the events to balance it and slightly reduces inequalities between games
  • Capped hero’s max level to 6 and modified the skills distribution
  • Slightly increased the recruitment cost
  • Slightly decreased Opbot’s wit and wit items effect
  • Added a 4th level in the dungeon
  • Increased power of mobs to slightly reduce their number
  • Reduced Dust loot and number of module slots in the 3rd and 4th levels
  • Slightly increased mobs speed
  • Reduced the delay of the first waves during the Crystal phase
  • Removed module targeting mobs during the Crystal phase waves in the last levels
  • Tweaked item loot table
  • Slightly improved level design diversity

Improved GUI & Controls

  • Added shortcuts: inventory = I, hero panel = U, close last opened panel = ESC
  • Improved heroes HUD (WIP)
  • Added right click on the hero portrait: opens hero panel
  • Added display of the DPS value in the hero stats panel
  • Prevented manual heal during auto heal phase
  • Added a “select all” shortcut on the key placed before the numbers in the top left corner, first step for multi-selection
  • Added a progress loading screen
  • Added tooltips
  • Added targeting priority to the Crystal focusing mob

Improved performance & fixed bugs

  • Fixed operating module bonus related on equipped items
  • Fixed some UI bugs
  • Improved dungeon generator on low end computers
  • Improved performance in the last levels

GAME2GETHER VOTE

You’ll find the new GAMES2GETHER vote here: choose your new hero!