[0.7.7] RELEASE NOTES
Content
- Added 2 new levels (9-10) with a new environment: the ice biome
- Added 1 new hero: Elise, the “Freelance Demolitionist” and her heavy arsenal
- Changed hero max level from 8 to 15
- Added 2 new minor modules:
- Pepper Spray - It confuses monsters and forces them to attack each other
- Seblaster (offence) - It targets monsters with an area of effect, hitting without distinction heroes and monsters
- Added 2 new mobs:
- Hurna Hunter
- Door opener: he can open a door if you don’t kill him on time!
- Added 5 new elite mobs:
- Kamikaze Necrophage
- The Keeper
- Silics Supporter
- Chimera Debuffer
- Chimera Kamikaze
- Added the Stele Event. If you find a stele, it will add one or several effects to the entire floor for a limited amount of time. These effects can be positive, negative, or both.
Improvements
- Added a reset skill system: you can use Science and reset the skills cooldown
- Changed the healing system which is now based on the hero’s percentage of HP, and the cost is proportional to number of healed HP
- Changed the operating system: the hero needs to stay in the room at least one turn to obtain a (bigger) bonus
- Added an animation for the Merchant when he teleports to the Merchant module
- Added a comparison system for hero equipment
- Added a preview for the next skill available when you level up
- Added a scrollview for passive skills when you have more than six
- You can now select several heroes with the “shift” key
- Added a default cursor
- Updated hero selection menu
- Added feedback (visual and sound) on dying heroes (< 25% HP)
- Removed the Research button in the HUD
Balancing
See the latest dev blog post for more details and rationales about the multiple changes which impact the balancing of the game
- Refactored configuration system which allows us to control the flow and the events more precisely:
- Some events (exit, merchants, heroes and artefacts) are placed at the generation to control the:
- Quantity of Dust loot in rooms at each floor is now controlled
- Spawn of mobs is now random at each floor
- The targeting of some mobs have changed:
- Necrophage Flying attacks major modules and target in priority long range heroes
- Silics Bulldozer no longer attacks heroes
- Silics Trash attacks only the Crystal (but is weaker)
- Most part of elites mobs attacks NPC
- The offence modules have now a priority target:
- Prisoner pods are anti-heroes mobs
- Tesla are anti-modules mobs
- Claymoars are basic mobs
- Smoking guns are special mobs
- The move speed of entities are reduced when in the same room than enemies, except:
- Flying Necrophage
- "Crysophile" Necrophage
- Hydra Chimera
- Some heroes with "dodge" passive skills
- The previous version level 8 is approximately the new level 11-12 in terms of food cost and stats
- The heroes stats and skills have changed with new levels and to create a distinctions between the different teams of heroes
- Increased waves difficulty when the exit is found
~Amplitude Studios