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Elewar Steam-Release Patch! Achievements, Bosses and tons of QOL!

Gameplay Mechanics:

  • The perks "% damage of element, + element damage and % penetration of element" are now limited to the selected elements in your run.
  • Introducing a new periodic event on the map featuring two enigmatic squares, each marked with a unique symbol. Standing within these squares triggers a progress bar. Successfully filling this bar results in the appearance of a corresponding item on the map. Currently, there are five potential outcomes: Heart, Soul Magnetizer, Prophecy Whirl, Potential Rift, or +10 Gold. This empowers you to influence the type of random spawns you prefer, provided you can maintain the progress bar without leaving the squares.

Bosses:

  • Added a new boss (physical).
  • Added a new boss (lightning alternative).
  • Added a new boss (cold alternative).
  • Added a new boss (fire alternative).
  • Added a new boss (physical alternative).
  • Bosses now spawn every minute after 20 minutes, with 25 and 30 being double boss encounters.
  • Prophecies and minute 20+ Boss encounters can now spawn all 8 bosses, while the 10-minute encounter randomly chooses from 4 bosses.

Realm and Trials:

  • Reduced the number of trials per realm to 5 (making progress quicker but also harder on a per-trial basis), significantly increased gold bonus per trial. Hell now starts out with 150% extra gold without any trials active.

Upgrades and Crafting:

  • Rebalanced the costs of upgrades.
  • Enabled corrupted boots drops (These can have positive and negative modifiers, very limited crafting options).
  • New special modifier for Hell: Bosses now have x% chance to drop corrupted boots.

Blessings:

  • Implemented the blessings menu.
  • Added 10 blessings to the game.

Achievements:

  • Added 21 Steam achievements.

Localization:

  • Added the German language to the game and Steam page.

Balance Adjustments:

  • Slightly reduced the movementspeed penalty of frost.
  • Base movementspeed +20, all classes should feel faster on a fresh save file (Base MS is now 160).
  • Slightly reduced %MS on Helmets and Weapons to compensate.
  • Reduced flat MS per upgrade point.
  • Apprentice starts with less MS bonus.
  • Lowered winters curve damage for enemies (Player version untouched), it was a tad too high.
  • Reduced the extra % chance to get legendaries of Inferno prophecy to 100% (old 150%), increased its possible respawns to 3 (old 2).
  • Minimap symbols, which appeared recently, blink repeatedly for a small duration.

Bug Fixes and Improvements:

  • Added multithreaded loads for menus and the chosen map.
  • Reduced the random spawn rate of magnets/hearts/potential rifts (Fixed spawns are the same) to compensate for the new event type.
  • Made small improvements to the realm selection menu.
  • Added a small animation to hearts.
  • Slightly reduced elite enemy status ailment chance.
  • Improved controller friendliness in some menus.
  • Rebalanced the early game slightly, nerfed the machete guy's HP by about 20%.
  • Fixed some line breaks in menus while using the German language.
  • Removed Player Aliases from Relics for now.
  • Fixed some relic typos in German.
  • Added a 3rd map teaser 🙂
  • Slightly improved highlighting to better show what spells can be chosen as a start spell.
  • Added a page number to realm and class selection.
  • Added a small visual indicator to the rarity mods of a spell (to grab attention).
  • Added a teaser text to the apprentice.
  • Added extra explanations in the inventory for the item slots.
  • When not having any banishes and also having all spell slots full, you won't get any spells shown, and instead, only the consume button appears.
  • Added a confirmation prompt to the action delete/sell item.
  • Fixed translation errors for unlocked relics and several confusing translations for elemental penetration and pierce.
  • Added minor visual differences to Procer and Duelist.
  • Added a "selected" label for blessings.