Hello everyone!
It's me Alex and I'm here to inform you of the new cool features in Elewar, which made it into the game even before it's officially released! Feel free to comment, suggest, share or request whatever you feel like :D
Game Mechanics Changes:
- Negative critical casts are able to cast spells by using cast-on-crit perks.
- All unlocks now cost 1 gold to activate the first time (removed costs).
- Monster now enrage after 30 seconds, gaining elite modifiers after 60 seconds (instead of 40/120).
- Added an experience bonus based on the number of unlocks bought.
- Slight enraging change for longer-living monsters: monsters slightly enrage every 20 seconds, making their attacks slightly more difficult (individual to the monster type). From 7 minutes into the run, they will get a random elite modifier spell whenever they lived longer than 120 seconds.
Upgrading and Unlock System Changes:
- Finished the new upgrading system.
- Reworked the unlock system internally (Can add new unlocks much faster and with multiple conditions).
- Nerved the starting stats of the player (significantly harder if playing without any upgrades).
- Added 4 new unlocks.
- Some relics have had their values reduced (mostly early game dmg relics).
- Added extra gold bonus based on how long you survived.
- Removed the forced lightning tag on the apprentice class (Instead starts with 1 extra lvl).
New Spelleffects and Status Ailments:
- Added a new special status ailment: freeze.
- In the process of making all spells unique and get something special on legendary rarity, the following additions were made:
- Sword Spin: Your swords spin an additional time.
- Chilling Trail: Freezes the first target. Freezing the same enemy repeatedly lowers the freeze duration.
- Chain Shock: Triggers a knockback shockwave (And keeps dmg per remaining target).
- Discharge: Magnetizes enemies to itself, scaling with knockback modifiers.
- Piercing Arrow: Your arrows return to you at the end of their lifetime. If they already return, then instead they gain +1 fork.
- Lightning Laser: Large laser range extension beyond the target (scales with AoE) (This one lost AoE below Legendary).
- Flaring Presence: A fireball orbits around your aura, damaging enemies it touches.
- Blazing Spot: Explodes at the end of the duration. Explosion deals 2 times the damage.
- Icicle Ruination: While having the maximum number of icicles spawn a damaging icy aura around you (No longer gets +1 pierce, maximum reduced by 5).
- Iceshot: Fork into 4 instead (Watching performance...).
- Flash Freeze: Added a new utility spell.
Map Changes:
- Increased the scaling difficulty of the second map: Hell (Starts out the same but gets harder faster). Should be comparable with Grassland middle trials. There is now a Rank system for maps: Hell has a scaling difficulty: C rank.
- Hell map starts out with a gold bonus and gets more gold per trial.
- Grassland lowered gold bonus per trial (Due to getting extra gold based on run duration, one progresses pretty fast).
New Content:
- Added a new monster