I've just finished uploading new test beta 0.986b, which includes new options and help screens, increased creature spawns, gameplay tweaks, and several fixes and UI enhancements. I've also promoted the previous 0.985b test build to default build status.
The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.
To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.
Steam users can access the test build by opting into the beta for it.
New options screen with audio/video settings.
Updates Included in the Test Beta
Test beta 0.986b includes the following changes:
- Added new AUTO layout mode, which chooses a resolution that best fits the screen.
- Added new 4:3 layout mode, which fits 1024x768 screens and other standard aspect ratios.
- Added ability to adjust music, sound, and master audio levels independently.
- Added ability to limit framerate from 10fps to 60fps, for machines that struggle with performance.
- Added new weather/time of day icon to UI, to replace old "dawn/day/dusk" text.
- Added messages alerting player to time of day changes.
- Added precise time and date info to weather icon when timepiece equipped (e.g. active phone, tablet).
- Added code to forbid AI from entering/spawning into certain areas. (E.g. ATN).
- Added new help screen, with links to wiki and manual.
- Added exit button to main menu, for closing the app.
- Added encounter to alert player when they are ambushed in their sleep.
- Added warning message to title screen if save system cannot save data. Click link for more info, or try again.
- Added code to creature's dropitem method to try camp if ground is full.
- Added code to spawn creatures nearby if scavenge results fail to redirect nearby NPCs.
- Added code to restore fullscreen on game launch if player ended in fullscreen last session.
- Added code to silently degrade certain items (food, bracelet) based on property flag.
- Added night vision goggles to DMC sniper loadout.
- Added sweating condition before heat exhaustion, with thirst, and sleep effects.
- Added sweating effects to other overheating conditions.
- Added slight fatigue to shivering.
- Added rollover text to next/prev buttons on crafting page.
- Added ATN warrior conversations to avoid sudden endings when offering or accepting to talk to them.
- Added male ATN warrior spawn point.
- Added code to make any item screen access auto-close scavenge results for convenience.
- Added default scavenge locations to each hex, so forests and cryo facility can start with some options.
- Changed overheating condition thresholds to be slightly higher.
- Changed "Esc" key to only exit fullscreen, since that cannot be changed in Flash.
- Changed main menu hotkey to F1, so it wouldn't conflict with fullscreen.
- Changed resolution modes to be small, 4:3, and big, instead of 800x450, 1360x768, etc.
- Changed time of day to include a "morning" and "evening" stage as buffers between daytime and sunrise/sunset, respectively.
- Changed terrain resources (e.g. river, trees) to be usable items that generate their respective resources.
- Changed terrain resource names to explain "use" or "craft" in tooltip, to reduce confusion and players trying to take them.
- Changed opening cryo encounter to reveal "window" item only when encounter done, to avoid confusion.
- Changed opening cryo encounter loot (knife, first aid kit) to be available via scavenging, to teach new players about scavenging faster.
- Changed the behavior of "use" to ignore items inside container if container itself can be used (e.g. lakes).
- Changed delete cursor to trash icon, so it doesn't confuse players by looking like an X (close window) button.
- Changed battle GUI so last move shows targeted creature sprite instead of creature name.
- Changed attack hit chances to use effective range (skilled vs. non) instead of base range.
- Changed hiding to no longer auto-camp switch as it can be confusing to have items auto-moved from under player. Can still manually choose preferred camp before confirming.
- Changed item slots to blend with GUI background better.
- Changed backpack slot and backpack to be narrower to avoid overlap with contents.
- Changed resting and sleeping conditions to raise the minimum and maximum safe temps, to simulate inactive body cooling.
- Changed water and whiskey stacking limits to be double original values, since bottle looks like 500mL, but only stores 250mL worth.
- Changed ATN revisit intro to suggest more defensive traps and traffic.
- Changed skill selection UI text to say "click" instead of "take," to prevent confusion about drag and drop.
- Changed resource items (forest, lake, river, etc.) to have $0 value, so they don't show loot icons on hexes (misleading to some players, and redundant).
- Changed quick recipes to ignore certain rare item types, like talisman, revolver, and quest items.
- Plus many more!
As you can see, the big focus in this build was improving the user experience. I've taken a lot of feedback about confusing UI and tried to make improvements where I could. Some enhancements are for new players, to make it easier to recognize and manipulate things, while others are for power users.
The new options screen is also a pretty big overhaul, which should hopefully provide more useful audio/visual settings, and remember them better. The new help screen is also more complete, now that it includes both quick reference and links to more detailed info.
Finally, quite a few gameplay changes and fixes made the cut. For example, spawn rates should be slightly higher again, gathering natural resources should be easier, bottles carry more water, and death by "spontaneous combustion" should now be a thing of the past.
These changes should hopefully take NEO Scavenger a step closer to more professional quality and stability. As always, let me know what you think of the changes, and if you notice any issues with the new build!