NEO Scavenger is now officially updated to v1.05! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.05 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- Desura client and stand-alone builds (pending approval)
- DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand
New changes include:
- Changed DMC guard loadout to only have one firearm, to prevent bug where pristine pistols are littered everywhere.
- Changed loading screen to only launch browser if logo clicked, not whole screen.
- Fixed a bug that allowed the player to freeze to death if imprisoned at Saginaw.
- Fixed a bug that caused player to be automatically re-exiled after exile period expires.
- Fixed a bug that caused modded items with "ignore subgroup stacking" property to stack with any modded item.
- Fixed a bug that caused modded campsites to all be the same.
- Fixed a bug that prevented master volume settings from being saved.
- Fixed a bug that caused modded ingredients used in modded encounters to get mixed-up.
- Fixed a bug that caused NPCs to give food reward with blinkies inside soup cans, and soup without containers.
- Fixed a bug that caused skill/flaw totals not to be visible in Small UI mode after player dies once.
- Fixed a bug in Main Menu small button highlight update code.
- Fixed a bug that still mentioned "bag lady" in Red Gnome Diner.
This is a smaller patch that mainly addresses minor balance issues, rare bugs, and some more significant modding bugs.
As always, if there are any issues with the new build, let me know on the forums!