NEO Scavenger is now officially updated to v1.11! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.11 on all sites. The "test" links are no longer necessary, and have been removed for now.
This updates the following builds:
- Flash version on the official site
- Downloadable versions on official site
- Steam default builds
- Desura customers must connect their account to bluebottlegames to receive further updates.
- DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand
New changes include:
- Game now looks in /data subfolder for xml data, instead of root game folder.
- Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
- Game will try neogame.xml first, then separate files.
- Base game data has been moved into separate data files, for easier reading.
- Loading screen log messages are copied to the clipboard upon reaching the title screen.
- Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
- Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
- Fixed a bug that caused Ginny to never give reward if all questions answered.
- Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.
The main updates here are improvements to modding and bug fixes.
As always, if there are any issues with the new build, let me know on the forums!