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New Test Build 0.9922b: AI, Campsite, and Modding Fixes

I've just finished uploading new test beta 0.9922b, which fixes issues with AI, campsites, and some modding features.

The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9922b includes the following changes:

  • Fixed a bug that caused some AI to be hostile when first meeting player.
  • Fixed a bug that caused camp stats to ignore updates when item inside them switched modes.
  • Fixed a bug that caused camp stats to ignore items inside them when game loaded.
  • Fixed a bug that caused extra line breaks in encounters when loading data from xml.
  • Fixed a bug that caused duplicate recipes to be shown on crafting page when loading mods with overrides.

The AI fix mainly addresses the ATN warriors attacking players without provokation. This was an issue in the faction standings that caused them to be off by one ID. As such, many creatures were behaving like the next ID up in the list, causing confusion.

I also found and fixed several campsite issues that were exposed by one of Kaaven's mod items: the electronic motion detector. Campsites were ignoring stat-changes in many situations, particularly when the hex was empty.

Finally, there were a few minor issues with loading recipe and encounter data from xmls, so I fixed those as well.

As always, let me know what you think of the changes, and if you notice any issues with the new build!