Hey Folks! Hope everyone had a good week. Our wedding was an unqualified success, and we had a great time seeing friends and family. It was a pretty crazy week, as you'd probably guess!
Now that I'm back, dev continues. And I decided to share a sneak peek to whet your appetite for the upcoming build:
A little bit of shiny, and a little bit of ominous.
These are some bits of content I was working on today to make things more interesting. As mentioned last week, the Great Black Swamp now has a new scavenge locale to make it worth exploring. That was a good start, but I decided there should probably be more. A sort of "unicorn" that one rarely sees, but is worth seeking out.
The image on the right is one such "unicorn," and finding it may turn out to be a big payday. Not only that, but it also may contain a hint of history and lore, too!
And on the left? Let's just say that it's a relic of days long passed...
In addition to the new content above, I also decided to take players' feedback to heart regarding the combination of surrendering and Merga Wraiths.
Players who surrender in battle are often killed immediately by the wraith when it appears. This is especially true if the player is surrendering because they are crippled or otherwise weak. Basically, surrender is an invalid option in many cases when it should be viable, and this is mainly due to the talisman disappearing.
Instead, I decided to take their suggestion to make the talisman ignored by the surrender code. It's a bit unrealistic, but it plugs a huge hole in the game design with very little effort. A worthy trade, if you ask me.
Also, while I was in there, I tweaked the wraith to prefer advancing to charging. Wraiths are supposed to be a bit more reserved and confident, and it betrays that image when they run. Making them prefer advance fixes this image problem, and also gives players a bit more of a chance to postpone their death by escaping combat more often.
We'll see if it was enough of a change, or too much. Hopefully, it's just the right balance!
That's all for today. More to come tomorrow!
Note: Normally, these daily devlog posts are exclusive to the Blue Bottle Games website. However, since I was away for a whole week, I decided to cross-post this announcement and the last so Steam folks would know why I was so quiet lately.
I should be back to normal again now, so if you want to continue reading daily devlog updates, be sure to check out the Blue Bottle Games website!