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NEO Scavenger Update v1.06: Modding Updates and Minor Fixes

NEO Scavenger is now officially updated to v1.06! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.06 on all sites. The "test" links are no longer necessary, and have been removed for now.

This updates the following builds:

  • Flash version on the official site
  • Downloadable versions on official site
  • Steam default builds
  • Desura client and stand-alone builds (pending approval)
  • DRM-free downloads at Humble Bundle (pending approval), GOG (pending approval), ShinyLoot (pending approval), and IndieGameStand

New changes include:

  • Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
  • Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
  • Added code to display error message if file not found while loading game data and mods.
  • Added code to display error message if xml file is badly formed or has errors.
  • Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
  • Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
  • Fixed a bug that caused fullscreen to exit when switching states on Macs.
  • Fixed a bug in ATN conversation that allowed asking same question twice.
  • Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
  • Fixed a bug in the ATN conversation that would exit if no choice was made.
  • Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.

This is a smaller patch that mainly addresses modding and minor bugs.

As always, if there are any issues with the new build, let me know on the forums!