🛠️ Improvements
AIs no longer build walls when the player has disabled them
Wheat fields now grow in a smoother, more natural way
A sound effect now plays when food, water, coal, or gold runs out
Added sound effects when opening various UI elements
🐞 Bug Fixes
Krarch was unable to place some melee units in his light castle
Food was counted twice when calculating popularity
If you forbade certain units for an AI, an exception occurred when attacking them
Merchant text overlapped when numbers became too large
The AI still deployed units for defense even if the player had disabled them
New clay patches appeared on the map unintentionally
The trade menu could be opened via shortcut even when the market was disabled
If you built a building that is limited to one per player and were in the overworld when it finished, an exception occurred
Happieness was added twice
