🛠️ Improvements:
New building: Charcoal Kiln (This produces charcoal, but the process takes a long time)

New resource: Coal
Villagers now require coal to heat their houses. If the player does not provide enough coal, villagers will become unhappy. Roughly one charcoal kiln is needed per 10 villagers. A lumberjack can supply about two charcoal kilns. It is therefore recommended to start a new save, since the starting coal will run out very quickly with a large population.
Statistics now also show the history of defeated and fallen units
🐞 Bugfixes:
Destroying buildings via delete mode did not play a sound
Placing and destroying buildings did not trigger a NavMesh update
Workers in the main menu did not play their animations
Villagers sometimes spawned in the wrong place after loading
Building timers were reset after loading if the worker was currently on a work task
⚖️ Balancing:
Wood production slightly increased
Starting resources increased
Happiness from taxes adjusted to balance coal requirements
Amount of gold gained from taxes reduced, making skill allocation more meaningful
Number of skill points required in resource skills before unlocking gold skills reduced to 5
Number of skill points required in gold skills before unlocking weapons reduced to 5
Miscellaneous:
At game start, the intro sequence from the YouTube videos now plays
Several icons have been adjusted
