🛠️ Improvements:
There are now charts for each res
ource in the Win/Lose screen.The villager icon has been adjusted to better fit the overall style.
🐞 Bugfixes:
The bottom-right menu was not hidden when opening the build menu.
Popularity increased every second after being changed.
If an AI was defeated while one of its traders was on the way, it could cause an exception.
If an AI was defeated while one of its attacks was in progress, it caused an exception.
AIs could send out traders without actually having any.
AIs could buy goods without owning enough traders.
The number of defeated/dead troops in the statistics was incorrect.
When in castle view with the build menu open, pressing the village shortcut key showed an empty gray box in the bottom right.
If there were not enough villagers and a building was paused and then unpaused, the icon indicating that villagers were needed did not appear.
⚖️ Balancing:
The probability of an AI sending a trader to a resource cart has been halved, since otherwise players had almost no chance of getting them on higher difficulties.
The amount of wheat produced per cycle has been reduced, requiring more wheat farms (this will likely be reverted once more buildings are added).
It is no longer possible to place “normal” buildings on the rear parts of resource deposits.
The size of iron deposits has been greatly reduced, since little iron is needed and it can be sold at a high price.
Traders have been made slightly more expensive.
