🛠️ Bug Fixes:
In castle view, if no path was available, units could no longer be placed during an attack.
Units were made narrower to better fit through tight corridors.
Workers are now teleported back to the storage after a while if they have no path.
If a trade was canceled, the button wasn’t hidden, and pressing it again caused an error.
If a merchant returned to the castle after a canceled trade, they were counted twice for the player.
It was possible to need a negative amount of merchants which then got added to the players merchants.
If the skill UI was still open while being attacked, it remained open and allowed unintended actions 🙂
Armies and merchants could no longer find the player's city after loading the game.
Lowering the sound slider to halfway made the audio so quiet it was barely audible (this may affect existing settings).
Workers should no longer stand in front of the storage and do their working animation after loading
After pausing and unpausing the game was running faster in the background
⚖️ Balancing Changes:
Merchants now costs 35 gold instead of 100.
The market now costs 100 gold instead of 200.
Stables now require 10 less wood and stone.
Walls and towers now provide significantly more defense bonus to units stationed on them.
Bakers now require more wheat but produce more bread per work cycle.
Other changes:
The quarríes will now be placed further appart from each other by default
