Early in Little Nightmares VR: Altered Echoes, there was a room where I stopped moving, not because something was after me, or there was something to look at, but because it was just too quiet. Those moments are what really make or break horror in VR for me. Not something is chasing you, but the atmosphere a game can build and how immersed you can feel in the world at any given time. In VR, that hesitation feels real in a way the series never quite hit before.
That’s the entire pitch for the game. Take Little Nightmares and strip away the safety of distance because there is no more watching Six scramble across the screen. You are the one crouching under the table, reaching for the door handle and hoping nothing grabs your wrist on the way there. It works more often than it doesn’t, but it also shows where the series starts to break under a different perspective.
What hits right away is the scale and how you have this new perspective to look at everything in the world,... Read more