Here comes another patch!
First of, now allies will help with attacking!
secondly, I've Re balanced the whole game!
So bumped up all health & damage on everything, and also health-regen. Mainly so the Talent Damage will have larger impact, as +40% damage wouldn't increase MagicMissile's 1 damage (only working with whole numbers). Plus it felt kinda "weak" to only do 1 1 1 1 damage when using MagicMissile. However, I really like low numbers like D&D, compared to games that you start with doing one-two digit-numbers, but in end-game do millions of damage, it feels weird, especially on such low scale-scenarios.
So that's why it was so low from the start, i wish i could keep the low numbers, but the only other way was to start working with decimal numbers, but dealing 2.141 dmg looks bad in my opinion.
However,
I do know there are some animation-bugs on units, and sometime they just stand still, which is something I'm working atm. But after consideration so will all these new features weight way more then a few new bugs. As I assume most of you want to experience.
And I was thinking in the future to make a beta-branch with these "in-between" versions. But right now, so do I think this time, it makes the game so much better.
Plus I know the game spike in difficulty after some part into the game, and that is the next system/feature I'm working on, that will make those spikes manageable.
Hope you will enjoy it, best of luck adventurers!
Game mechanics
- Your allies will now help you with sending out troops to attack enemies fortifications.
- Added so units will hit if they start their attack-animation, to avoid player griefing enemies by walking away before they trigger dealing damage.
- Added more enemies
Balancing
- Updated Talent.Pickup-radius to increase size from 0.125 -> 2.0
- Increase Allies castle's attackrange from 15 -> 20
- Decreased Bandits spawning frequency
Other
- Made buildings projectiles larger, so they are easier to see
- Changed so scrolling-combat-text (damage numbers) are only shown if they are made by the player or affecting the player
Bug fixes
- Fixed bug with saving & loading game-resolutions