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Version 1.12 changelog

  • NEW CHALLENGE for Speed Runners - a new Leaderboard has been added for fastest time through a "Full Crystal Path Run". This means going from beginning to end of the game without ever going to the Path of the Valkyrie or using any level skipping (other than skipping the title screen/tutorial).
  • All World 2 maps (both paths) streamlined to be more in-line with other Worlds in terms of difficulty curve, time between checkpoints, and VRAM space required.
  • Added a very brief visual warning before a Slime spawns and drops on your head, and made them hop slightly less often.
  • Reduced the health of Crab Battler by 1.
  • World 3 ghost enemies pause slightly longer before flying toward you.
  • World 3 boss is now easier to hit from the ground using the normal sword.
  • World 4 boss fight is now less boring/tedious when using a specific slow-but-safe method.
  • Fixed rolling off a cliff edge and cancelling into a down-stab causing the player to get potentially hit by a projectile they were previously rolling under (which would not happen if dropped into a fall instead of a down-stab).
  • Fixed screenshots showing up distorted on some systems.
  • Made full-screen windowed mode more alt-tab-friendly.
  • Fixed leaderboard display getting misaligned when encountering names with unusual characters in them.
  • Fixed inconsistent game play speed on some setups, particularly those with monitor refresh rates other than 60Hz or 120Hz.
  • Clicking the Maximize button on the game window will switch to full-screen windowed mode rather than true full screen mode (true full screen requires the Graphics menu or Alt+Enter).
  • Improved support for multi-monitor systems when running the game in windowed modes (full-screen mode is still primary monitor only).