Added new AI Upgrade for compute fighter spec loadouts
Improved compute fighters optimize, now considers time left and has a better tie breaker order
Added visual bar for reactive armor in the battle area to better convey the damage reduction amount
Reduced some very late game reactive armor amounts
Buffed Synth Booster core
Final artifact nodes in Galaxy 7 and 8 now give the same cost per artifact as the other nodes
Reduced several Galaxy 8 battle scrap rewards by 5
Fleet battle practice on nodes with a base that causes a hazard now keep the base and hazard settings linked
Improved fleet advisor behavior when bases are involved
Fleet advisor check now occurs sooner and doesn't require a loss
Fleet added damage type icon for 2x damage vs both armor and shield
Improved color difference in late game synth tiers
Fixed Residuum gain bonus not applying to offline time on load
Fixed cost of the Synth Speed Residuum upgrades
Fixed hold position not working right if a retreat goes through a sector split
Fixed incorrect shard drop rate in sector 58
- News and updates
- Unnamed Space Idle
- Version 0.71.1.0
Source: Steam Community (opens in a new tab)
