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Update #16: Leprechaun, new items, shrines, and more!

A huge variety of new features in today's update! We hope you enjoy it!

- To summon a Leprechaun, make a pile of 50 gold or more, then wait
- You can now see the seed number for any hardcore run on the pause or death screens
- Arenas now allow you to see the items and select one BEFORE the battle starts.
- Added ability to manually tap out the beat to any custom music song
- Added Boots of Lunging, Ring of Becoming and Shrines of Phasing, Pace, No Return, and Chance
- Significantly improved the Sunglasses and Blast Helm
- Made gold weapons do massive damage on the beat after you’ve gained some gold
- Added bomb traps, metal doors that close behind you, and Weaponmaster NPC
- Made all secret shopkeepers attackable
- Made crossbows, blunderbuss, and rifle not shoot through walls or from inside walls
- Made reassigned multi-keys appear on HUD
- Added a bunch of new sound effects
- Fixed determinism issues arising from using shrines, killing shopkeeper, etc.
- Fixed bug where Gluttony Charm was not triggering HeartThrob achievement if player got to 10 heart containers
- Fixed bug where Glass Jaw was amplifying damage received from blood shop
- Took the Charm of Risk out of Aria’s item pool. It’s too powerful for her!
- Made Charm of Risk only give +2 damage, not +3
- Made the items that give you extra damage a bit more rare
- Made it so some shrines are more common than others, and some never show up in non-hardcore mode
- Made dagger throwable/pickupable for low% runs
- Made gluttony charm only work once
- Gave Aria, Coda, Bolt, and Eli the Nazar Charm by default
- Added text to the pause screen and postgame screen to show if a run is still Low%
- Made sunglasses only cause enemies to be silhouetted, not items + traps
- Made glass jaw double ALL other damage modifiers, not just the base weapon damage
- Removed blast helm’s low vision, made it +1 defense only, and made bombs detonate immediately
- Changed Deep Blues King’s teleport behavior if you throw something at him before he castles
- Made enemies in boss battles drop gold if the player has a gold weapon
- Made enemies in boss battles only drop ONE coin, if they are going to drop any
- Added a glow to the HUD when a gold or blood weapon is about to do 999 damage

Updated to v0.396 with the following fixes:
- made doors disappear if they're orphaned (no wall tiles around them)
- fixed bug where vision wasn't getting updated after opening/closing metal doors
- fixed LT - RT HUD issue with controllers
- Fixed bug where Glass Jaw wasn’t doubling the weapon’s base damage
- Made bombing self while wearing blast helm not break boss flawless, nor trigger ring of shielding, charm of frost, glass armor, etc.
- Fixed bug where players could get a free Nazar Charm by doing a character swap trick in the lobby
- Fixed bug where enemies (including Leprechaun) spawning inside an arena or secret shop would be frozen in place
- Fixed bug where Nazar Charms were appearing in item pools of characters who already started with a Nazar Charm
- Fixed bug where Shrine of Phasing wasn’t properly taking away your weapon
- Hid the hardcore seed number from the pause screen. (It is still on the post-game win/death screen.) Otherwise people can start a run to get the seed, and then learn about that seed on another machine before completing the run on the first.
- Fixed bug where Dove could change her weapon via weaponmaster’s floor plates

Updated to v0.397 with the following fixes:
- added metal doors, bomb traps, new bounce traps, new shrines to level editor
- fixed issue where killing shopkeeper could affect randomness
- changed item generation to pre-generate ordered item pools at the start of a run and take from those
- a separate pool is used for dynamic item generation to minimize impact on determinism
- fixed glass key showing up when weaponmaster wasn't unlocked
- fixed issue where double doors could be orphaned
- Took Nazar charm out of Eli’s item pool
- Fixed bug where the exit for an Arena would sometimes not appear after the battle
- Fixed bug where Shopkeeper was behaving strangely when getting knocked back with flail or Ring of War
- Fixed bug where Glass Jaw was tripling base weapon damage, rather than just doubling it
- Fixed bug where zone 3 conga line was sometimes moving too close to the path to the throne
- Fixed bug where OPEN metal doors would not be destroyed, when orphaned
- Fixed bug where you could get coins by using a gold weapon in the training rooms and bring that gold into the next run
- Fixed bug where leprechaun could spawn inside another enemy or other obstruction
- Fixed bug where dragons weren’t taking damage from bombs created by bomb traps, nor by exploding mushrooms
- Fixed bug where bomb trap bombs and exploding mushrooms could do double damage to enemies