Fixes...
Crash - casting Sleep on a character at the Crown of Command, then that character choosing 'End Turn'.
Crash - trying to cast Displacement if you had 2 Displacement spells.
Object or follower cards flickering very fast and becoming un-usable.
Infinite Gold cheat using the Alchemist follower.
Priest gaining a spell for destroying creatures.
Elf movement bug - he could roll to move from a Woods space and then zoom in/out to then teleport to another Woods space.
Amulet - fixed a bug where you were forced to ditch it as soon as you picked it up.
Displacement NOW works correctly.
Fate Stealer - you still gained Fate if you killed a monster which regenerated.
Sage could not see the top Spell/Adventure cards in local multiplayer.
'Fake' followers are now ignored for spells which affect followers.
The Thief can no longer steal the Concealed Pouch.
Genie spells, Crypt Keeper's 5 Adventure cards and Demigod spells weren't visible in local multiplayer games.
Teleport + Misdirection. We now stop Misdirection being cast at the start of a turn of a character who is teleporting, because it's pointless.
Incorrect number of turns missed for toads when encountering cards which cause missed turns.
Many AI improvements.
Typo on Skull Wand card.