New feature -
Using objects and followers is now presented in the same way as spells, so it's easier to see what other players are doing.
Fixes -
Some memory issues.
Invisible cards on the board if Destruction is Countered.
Spell cards flipping around when opponents roll attack dice.
AI would sometimes cast Counterspell to counter a Counterspell after the Command Spell.
Priest and Knight pray score increase buttons moved as they were sometimes covered by cards.
Disabled network logging - we've switched off creation of log files during online games, in case it helps with lag or other slowdown.
Fixed a crash when minimising the game as it is loading.
A message would appear to state the Warlock had given you a Talisman after completing a quest, even if there were none in the deck.
Crash - trying to re-roll your attack die before the re-roll option appeared.
If a card is being selected from a large collection, such as someone ditching a card when they have many, or when choosing a Warlock Quest, the card can now be seen by other players.
Reaper killing a player was affecting the next player's movement.
Genie spells cannot be Nullified.
Crash - if you encountered the Casket and missed a turn whilst on the Death space.
Auto-kills were sometimes reported as stand-offs.
Fixed getting turned into a toad if the Crone beats your Summon.
Fixed a used Elixir being placed on a space if drinking it takes your last life.
The Flying Carpet now needs to be used like other objects - double-click it in the Play Area to use it.
We have made a small change to how the save files work, so you will notice that your settings will have reset to default values.