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Update - 11th February

New feature -
Using objects and followers is now presented in the same way as spells, so it's easier to see what other players are doing.

Fixes -
Some memory issues.

Invisible cards on the board if Destruction is Countered.

Spell cards flipping around when opponents roll attack dice.

AI would sometimes cast Counterspell to counter a Counterspell after the Command Spell.

Priest and Knight pray score increase buttons moved as they were sometimes covered by cards.

Disabled network logging - we've switched off creation of log files during online games, in case it helps with lag or other slowdown.

Fixed a crash when minimising the game as it is loading.

A message would appear to state the Warlock had given you a Talisman after completing a quest, even if there were none in the deck.

Crash - trying to re-roll your attack die before the re-roll option appeared.

If a card is being selected from a large collection, such as someone ditching a card when they have many, or when choosing a Warlock Quest, the card can now be seen by other players.

Reaper killing a player was affecting the next player's movement.

Genie spells cannot be Nullified.

Crash - if you encountered the Casket and missed a turn whilst on the Death space.

Auto-kills were sometimes reported as stand-offs.

Fixed getting turned into a toad if the Crone beats your Summon.

Fixed a used Elixir being placed on a space if drinking it takes your last life.

The Flying Carpet now needs to be used like other objects - double-click it in the Play Area to use it.

We have made a small change to how the save files work, so you will notice that your settings will have reset to default values.