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Update - 20th February

Fixes...

Crash - casting Sleep on a character at the Crown of Command, then that character choosing 'End Turn'.

Crash - trying to cast Displacement if you had 2 Displacement spells.

Object or follower cards flickering very fast and becoming un-usable.

Infinite Gold cheat using the Alchemist follower.

Priest gaining a spell for destroying creatures.

Elf movement bug - he could roll to move from a Woods space and then zoom in/out to then teleport to another Woods space.

Amulet - fixed a bug where you were forced to ditch it as soon as you picked it up.

Displacement NOW works correctly.

Fate Stealer - you still gained Fate if you killed a monster which regenerated.

Sage could not see the top Spell/Adventure cards in local multiplayer.

'Fake' followers are now ignored for spells which affect followers.

The Thief can no longer steal the Concealed Pouch.

Genie spells, Crypt Keeper's 5 Adventure cards and Demigod spells weren't visible in local multiplayer games.

Teleport + Misdirection. We now stop Misdirection being cast at the start of a turn of a character who is teleporting, because it's pointless.

Incorrect number of turns missed for toads when encountering cards which cause missed turns.

Many AI improvements.

Typo on Skull Wand card.