New update!
House Rules
We've added the following house rules, accessible by pressing the 'House Rules' button on the game setup screen...
"Race to the Crown" - The first player to reach the Crown wins.
"No More Lives" - Whenever a player is at the Crown of Command, other players cannot heal or gain lives.
"No Grim Reaper" - REQUIRES REAPER EXPANSION ON - switch this on to remove the Grim Reaper from the board.
"Talisman Bloodbath" - There is only 1 Talisman card available and whenever a character is killed they do not return.
"Character Selection" - REQUIRES CLASSIC RULES ON - Each player is given 3 random characters at the start and must choose one play with. Whilst choosing a character, each player is shown as a Toad temporarily.
For online games, only the host can change the House Rules. Other players can open the menu to see what the host has chosen.
During a game, the House Rules being used can be viewed in the Options->Advanced Options menu.
Two new adventure cards! We've added the Instructor and Doppelganger cards which were given away to people who pre-ordered the Reaper expansion pack for the board game. They are always available in the base deck and do not require any expansions to be switched on.
To accommodate these new cards, we've had to reset all settings. This means that the game will start full screen and all options will be back to their defaults. This also means that you will have to attach Runestone cards to characters again.
Bug Fixes
Succubus craft tokens are no longer left on a space if she's moved because of The Gathering.
1680x1050 screen resolution added.
Speed spell wasn't working correctly if you had the Poltergeist.
Wizard character was rarely showing up as an AI player.
Psionic Blast could be cast at the wrong time if some ability options were available, such as 'Steal'.
AI evaluations of whether to move to spaces is improved.
Werewolf's Den - the Werewolf would have Strength 0 if you fought him a second time.
Cerberus could not be evaded if you cast Invisibility or Cloak of Shadows.
Druid now gains Spells for landing on a Woods space, no matter what he encounters there.
Player was forced to re-encounter the Pit Fiends if moving back through the Inner Region.
Some fixes to German text.
Barrier spell could not be cast correctly if you had the Poltergeist.
When your character is killed, any cards you had are removed from the play area.
Nightmare not correctly adding your modifiers to its attack.
Two Poltergeists would appear if you ditched one and then quit and resumed.
Language settings are now saved.
AI - Warlock Quest card selection improved. Previously it would select a random card, but now it makes a more sensible choice.
AI - handling of Vampire's Tower improved with regards to discarding followers.
AI - Sage rolling to move when stranded at the Temple better.
AI - Elf evaluating whether or not to move to other Woods spaces or rolling is better.
AI - Exorcist + Druid Staff handling improved.
AI - Won't always try to encounter a character who can evade.
AI - Exorcist better at choosing whether or not to pick up objects he can destroy for a spell.
AI - Is less likely to use a summon spell if they can easily win the combat.
AI - Would sometimes choose to have the Reaper visit himself if he was on a space with another character.
AI - Thief 'Steal' choice handling improved. For example, previously he would steal Armour from the Village even if he already had some.